
Instead, witch hunters would conjure their own armor in oblivion, as well as relying on their summons and ranged combat prowess to stay alive. I chose to leave this as another unarmoured build, with the only armor rating coming from the lord stone. Use them as a punching bag for your enemy while you, the real danger, strike silently from the shadows. Think of the atronachs as expendable resources. Starting combat with a silently summoned atronach, the witch hunter can use the distraction caused to start firing arrows or spells to take down whatever they are up against with no fear of retaliation. Everything in this build supports the conjuration skill, which helps to make the witch hunter what it is. They also have a starting bonus in conjuration and the conjure familiar spell, which is very useful until you can summon the elemental atronachs. Their resistance to magicka is great for obvious reasons, and can easily be pushed higher with the lord stone and enchanted items later in the game. Breton was an obvious racial choice here, and has been for the pre-made classes in previous TES games. Shouts : Storm call, Aura whisper, Dragon aspect, Fire breath.



Minor skills : Destruction, Sneak, Illusion. Major skills : Archery, Conjuration, Enchanting. This new and improved version is much closer to what long time tes fans will be familiar with and offers great roleplay and powerplay options. The witch hunter was one of my favourite builds to play and so was near the top of my revamp list.
